Added an audio toggle located in the Audio settings panel to enable HRTF.To improve legibility, the megamap now consistently uses a mouse pointer instead of a crosshair for map pings.If you are on the the Leaderboard, but don’t want to give away who you are, you can leverage our in-client toggle to label yourself a ‘Secret Agent’ Quality of Life You can now view a person’s career from the in-game Leaderboard.Loadout variations will be a bit of a surprise, and they’ll show up rarely.Big Knife now comes with one Tailwind (Jett Dash) charge which refills on kill.Snowball Launcher now comes with Skates-the increased mobility should give you an edge against the generally more lethal weapons.Raze’s Showstopper now comes with two Blast Pack Charges which refill when you touch the ground.Reduced amount of pellets in a right click shot from 15 > 5.Updated damage curve for both primary and alt-fire.Decreased spread on Alt-fire (right-click) 3.4 > 2.0.Primary fire (left-click) bullet spread decreased 3.4 > 2.6.Killjoy can now pick up deployed Nanoswarm grenades during the buy phase to get the charge back.Yoru can now reactivate Gatecrash while in Dimensional Drift Killjoy Visuals for visibility range added to the moving fragment.The range at which the Gatecrash fragment is revealed from stealth decreased 7m > 4m.Lifetime of the Gatecrash fragment increased 20 seconds > 30 seconds.Gatecrash is no longer refreshed on kills and is instead replenished every 35 seconds.Flash duration increased from 1.1 > 1.5.Flash activation time decreased 0.8 > 0.6 seconds.In custom games with cheats and infinite abilities enabled, Poison Cloud’s landing location is shown on the minimap while equipped.In custom games with cheats and infinite abilities enabled, Viper can hold down “activate” on Poison Cloud and Toxic Screen to recall them.Full blind distance from the wall increased to better match the blind distance from the edge of smokes.If active when Viper dies, Toxic Screen now remains up for an additional 2 seconds before deactivating.If active when Viper dies, Poison Cloud now remains up for an additional 2 seconds, or until Viper runs out of fuel.Can now immediately be redeployed when picked up, but grants a temporary charge instead of a permanent charge.When out of Viper’s cloud, delay before health regen decreased 2.5 > 1.5.While in cloud, Decay over time decreased 15 > 10.Their decay level increases the longer they instantly inflicted with at least 50 decay.Enemies that cross through Viper’s Poison Cloud, Toxic Screen, or Viper’s Pit are. ![]() ![]() After the patch, the weapon’s right-click shot, its long-range attack, shoots 5 pellets instead of 15, which should make it less powerful.įor a full look at all of the balance changes coming in Valorant patch 2.06, check out Riot’s full patch notes. The pump-activated shotgun has been one of Valorant’s strongest weapons for several patches now, but Riot’s hoping to bring it in line, especially at long range. ![]() Meanwhile, his Gatecrash ability lasts 30 seconds now, instead of 20, and replenishes itself every 35 seconds, so he can have it active almost all the time.Īnother very welcome change for many players is Riot’s aggressive Bucky nerf. His Blindside ability is now slightly quicker, and flashes enemies for a longer time. Yoru got a slightly smaller update this patch. On top of that, she can now pick up her Poison Cloud grenades from slightly further away, and her Toxic Screen wall now stretches further than it did before. Riot buffed her poison to now instantly inflict 50 decay - temporary damage - as soon as an enemy comes into contact with it. The patch’s most substantial update is aimed at Viper. The patch also nerfs the Bucky shotgun (finally). Both Agents were desperate for an update, and Riot’s new patch offers plenty of changes to both of them. Valorant’s latest patch is here and it brings some much-needed changes to Yoru and Viper.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |